Crystal Raigeki
Trap Normal

Crystal Raigeki

  • Archetype:
  • Crystal Beast

  • View:
  • 3932




Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
59± 6/ 100
Power Score
Intrinsic 57
Deck 61

Crystal Raigeki — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 57 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Crystal Raigeki is a targeted one-card removal trap: it destroys one opponent card, paid for by sending a Crystal Beast card from the Spell and Trap Zone to the Graveyard. Its score rests on that conversion, which is roughly card-neutral, and on reliable access inside a single archetype (71% of the sampled decks are in Crystal Beasts, and it appears in 3 of 3 recorded boards, once as a starter). The high Crystal Beast board power index (87) comes from the surrounding engine, not from this card, so it earns no points of its own. Its material value is nil because it is a trap, and the archetype-locked cost keeps it from being a generic removal piece.

Axis scores

Axis Score Evidence
Accessibility 65 Needs a Crystal Beast card in the Spell and Trap Zone to pay the cost, which the archetype's own effects often supply; it appears as a starter in 1 of 3 recorded boards (observed, with inference on the cost).
Combo & Conversion 40 Converts one card into one removal and adds no board of its own; the 87 average power index belongs to boards it appears in, not to the card (observed).
Resource Economy 45 Sends one Crystal Beast card to the Graveyard to destroy one opponent card, so it is roughly card-neutral and gives no refuel (verified from card text).
Effect & Interaction 65 Targeted destruction of any opponent card, usable from a set position; it is strong but not a negation and can be answered by the opponent (verified from card text, inferred on answers).
Material Utility 10 Trap card, so it is never Material and gives no body value (verified from card type).
Resilience & Flexibility 40 Sits face-down until used and can be negated or destroyed before resolving; redundancy comes only from a second copy in 12 of 114 decks (observed, inferred on interaction).
Deck-Building Efficiency 60 Usually a single copy with no garnet or lock, but the archetype-specific cost is a mild restriction on non-Crystal-Beast decks (verified from text and deck copy counts).

Calculation

Weight profile: Removal / Negation primary; no secondary blend. Intrinsic ≈ 57, Deck ≈ 61, Meta = provisional. Modifiers: Self-locking archetype cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targeted removal for any opponent card, hard to replace in its archetype
  • Cost is a card from the archetype's own zone, so it is card-neutral and stays on-theme
  • Present in 114 of the sampled decks across 9 archetype labels, with 100% co-occurrence with its main partners

Weaknesses

  • Card-neutral at best, with no refuel or advantage gain
  • Trap timing: it can be negated or answered after it is set
  • Needs a Crystal Beast card in the Spell and Trap Zone, which limits use outside that shell

Counters / choke points

  • Negation or backrow removal that answers a set trap
  • Opponent destroying or banishing the set Crystal Beast card before the cost is paid

Best use

Removal / Negation. Decks: Crystal Beasts, Crystal Beast (archetype 610 and 439 variants). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: destroys one target opponent card on payment of sending a Crystal Beast card from the Spell and Trap Zone to the Graveyard; 114 decks run it, 1 copy in 102 and 2 copies in 12; Crystal Beasts archetype holds 71.1% of decks; 9 distinct archetype labels; Card type is Trap, so it cannot be Material
  • Observed: Appears in 3 of 3 recorded combos; starter in 1 (33.3%); in end hand in 1; Average power index of boards it appears in is 87, reflecting the surrounding engine; Top partners co-occur in 87 to 96% of decks; Guide text says Crystal Beast monsters go to the Spell and Trap Zone when destroyed, which supplies the cost
  • Inferred: Card-neutral exchange because the cost is a card sent to the Graveyard; Opponent can respond to the set trap with negation or removal; Archetype-locked cost limits use outside Crystal Beast shells
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % inferred from deck sample only only 3 recorded combos, so combo conversion evidence is thin











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